AI Insights · Timothy · October 2021
Top Voxel Games in Turkey Q3 2021: Performance Analysis
In Q3 2021, the top voxel games in Turkey showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the third quarter of 2021, voxel games demonstrated diverse performance trends in Turkey, as captured by Sensor Tower's data. Here's a closer look at the top five voxel games on the unified platform:
Minecraft from Mojang experienced a peak in weekly revenue around mid-July, reaching approximately $23K. However, the revenue decreased steadily towards the end of the quarter, closing at around $9.7K. Weekly downloads followed a similar trend, starting strong at 77.8K in late June and gradually declining to 39.9K by the end of September. The weekly active users also saw a decrease from 578K to 467K over the same period.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. maintained a relatively stable weekly revenue, peaking at $913 in mid-July and ending the quarter at $454. Weekly downloads fluctuated slightly, with a high of 18.5K in late August and a low of 12.4K in mid-September. The game's weekly active users saw a gradual decline from 244K to 215K throughout the quarter.
Pixel Gun 3D: Online Shooter from Cubic Games showed consistent weekly revenue, peaking at $888 in mid-July and ending at $435. Weekly downloads ranged between 4.5K to 8.6K, with a notable increase in late August and early September. The weekly active users remained relatively stable, starting at 60.2K and closing the quarter at 55K.
Block Craft 3D: Building Games by Wildlife Studios saw a high of $669 in early July and remained in the $300-$400 range for the rest of the quarter. Weekly downloads showed a downward trend, starting at 90K in late June and dropping to 14.5K by the end of September. The weekly active users also saw a decline from 642K to 343K over the quarter.
Hunt Royale: Action RPG Battle from BoomBit, Inc. had a steady performance in weekly revenue, peaking at $607 in mid-September and ending at $514. Weekly downloads spiked to 5.3K in early August but fluctuated for the rest of the quarter, closing at 2.5K. The weekly active users increased significantly from 2.7K in late June to 6K by the end of September.
For more detailed insights on these games and other market trends, visit Sensor Tower.